Close the window and your build will automatically update Steam: Introduction In the drop-down menu, select the Version_1.7.2 optionĤ. Click Properties and click the Betas tabģ. Right-click on Total War: WARHAMMER II in your Steam libraryĢ. If you haven’t removed a mod which was in the game at the point of saving, you should now be able to access the game.ġ. Please note: for the multiplayer save games, there may still be a potential crash, but this will only occur if you first disable a mod and then try to load the save game in which the mod was previously used. Fixed an issue where declaring war on an Elector Count would sometimes not result in a penalty to Imperial Authority being applied. Fixed an issue where choosing to stop a succession faction by force via the Empire dilemma did not result in being at war with that faction. Elector Counts with high fealty are now less likely to secede. The Bright Wizard included in the garrison in The Red Moon Inn now correctly has access to his spells. Wrecker’s Point can now be correctly occupied by Norsca. Raid region missions will no longer be issued which target horde factions. Fixed an issue where using The Rite of Awakening would not offer any Slanns. Fixed an issue where save games could not be loaded – this issue was more prevalent with multiplayer saves games than single player but did affect both. Fixed a soft lock that could occur when Gotrek & Felix markers could appear without owning the Gotrek & Felix DLC. 25% projectile calibration area Steam: 1.7.2 beta We have just put a new beta live for WARHAMMER II. Kroq-Gar on Grym-loq: -0.4 seconds melee attack intervalĬhanged projectile type from artillery to arrow (can be blocked by shields and applies a smaller morale penalty) Tweaks to attack animations to help melee targeting After the game has been saved one more time, the mod information display will work as normal. If you haven’t removed a mod which was in the game at the point of saving, you should now be able to access the game, but you will not be shown a warning when trying to load the game in the case of a mod mismatch. Please note: For all types of campaign saved since the release of The Hunter & The Beast DLC there is a potential crash, but this will only occur if you disable a mod that was active at the point when the game was saved and then try to load that particular save. The Bright Wizard included in the garrison in The Red Moon Inn now correctly has access to his spells.Įlector Counts with high fealty are now less likely to secede.įixed an issue where choosing to stop a succession faction by force via the Empire dilemma did not result in being at war with that faction.įixed an issue where declaring war on an Elector Count would sometimes not result in a penalty to Imperial Authority being applied. Wrecker’s Point can now be correctly occupied by Norsca. Raid region missions will no longer be issued which target horde factions. We’ve just put a new patch live for Total War: WARHAMMER II – check out the details below.įixed a soft lock that could occur when Gotrek & Felix markers could appear without owning the Gotrek & Felix DLC.įixed an issue where save games could not be loaded – this issue was more prevalent with multiplayer saves games than single player but did affect both.įixed an issue where using The Rite of Awakening would not offer any Slanns. Steam: 1.7.2 Total War: WARHAMMER II Patch
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